Firstborn - Season of the priest 0.1.5

Change log

I updated the launcher as well as the Game.

Launcher:
I found that getting the user information can vary depending on many variables, so I had to edit some scripting when retrieving user information.

Game:
Optimized tons of meshes, materials, and textures. the game should get much better FPS, sadly load times won't be affected much I don't think. Please read the release notes.

Release notes

I spent a long ass time cutting down draw calls and textures, material files, meshes, trying to get lossless quality, only to find that the newest factor is ram, and the CPU. this is due to the way the engine works, it grabs all of the games files and shoves them into the ram, meanwhile your CPU is processing all of this. So while I am taking a chill pill, I am working on some more fun stuff. I am making a follower at the start of the game, and a small quest with some bad people to fight and some monsters. But the main goal is to study how to use external files. Right now, I can use addressable in the most basic way where I can load prefabs in and some meshes but let's say I have 10 cuts all the same on a table, I can't figure out how to grab the addressable, and make the prefabs use that addressable. so, my new idea is to use FBX external files. This is possible but it is also a 3rd party asset. If I can get the editor as well as the game both able to use outside FBX's, then I can work on making prefabs of such and then it will only load what it needs which is what we want, saving our ram and CPU, as right now it tries to load the entire game into every cell. Basically, I can't add very much more until I get this done.